Rust Data LabData lab · live
Live readings Servers11,688 Players63,966 Populated3,456 Fresh wipes · 3h120 Sampled every 5 min

Element card · group Modded · atomic number 16,643, its rank

RUST UNTIMATE.RATE

Offline 1.47.54.80:28015 checked 32d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 6 0% full Room to join
7-day average0peak –
Rank · atomic number#16,643top 71%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 177
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  4. 4 Ru 404 RUST 2Х|ДЛ… 132
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 132/ 700
  5. 5 Ru RustSpain.com … 15
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  6. 6 Ru 404 RUST 2Х|ДЛ… 55
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 55/ 1,000

Quick answers

from the figures on this page

Server setup

What rules has RUST UNTIMATE.RATE set, and what settings are in force?

The name of RUST UNTIMATE.RATE carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is RUST UNTIMATE.RATE based in?

Nothing about a region is published by RUST UNTIMATE.RATE. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 1.47.54.80:28015.

Which Rust version is RUST UNTIMATE.RATE on?

On Windows, RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.

How dependable is RUST UNTIMATE.RATE for staying online?

Currently offline, RUST UNTIMATE.RATE was last seen 32 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on RUST UNTIMATE.RATE, and at what time?

The record holds too few of RUST UNTIMATE.RATE's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 8 hours ago.

Lists and tags

What should you understand from the tags RUST UNTIMATE.RATE carries?

gmrust (Game mode): Standard Rust survival is the game here; mp6 (Max players): It has 6 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RUST UNTIMATE.RATE publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RUST UNTIMATE.RATE come up?

You will find RUST UNTIMATE.RATE on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does RUST UNTIMATE.RATE compare with other servers in the rankings?

Player hours over the last week put RUST UNTIMATE.RATE at #16,643, inside the top 71% of ranked servers.

How full is RUST UNTIMATE.RATE right now?

No live signal from RUST UNTIMATE.RATE right now, which was last seen 32 days ago.

Getting on

How can you connect to RUST UNTIMATE.RATE?

In Rust, press F1 and enter client.connect 1.47.54.80:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp6
Max players It has 6 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.