Element card · group Modded · atomic number 14,286, its rank
RUST UNTIMATE.RATE
Offline 1.47.63.16:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What rules has RUST UNTIMATE.RATE set, and what settings are in force?
No gather rate appears in the name of RUST UNTIMATE.RATE. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is RUST UNTIMATE.RATE based in?
Nothing about a region is published by RUST UNTIMATE.RATE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 1.47.63.16:28015.
On what Rust version does RUST UNTIMATE.RATE operate?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE uses. The protocol must match for you to join; Steam will update your game.
How reliably does RUST UNTIMATE.RATE stay online?
Right now RUST UNTIMATE.RATE is offline, with its last appearance 31 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 26 September 2026.
Wipe schedule
When does RUST UNTIMATE.RATE wipe, and how often?
RUST UNTIMATE.RATE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 8 hours ago.
Tags, lists
What should you understand from the tags RUST UNTIMATE.RATE carries?
The game's server browser reads the tags RUST UNTIMATE.RATE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp6 (Max players): It has 6 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RUST UNTIMATE.RATE appear in?
The Rust Data Lab lists that include RUST UNTIMATE.RATE are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does RUST UNTIMATE.RATE place?
Player hours over the last week put RUST UNTIMATE.RATE at #14,286, inside the top 61% of ranked servers.
How full is RUST UNTIMATE.RATE right now?
RUST UNTIMATE.RATE is offline at the moment; the last sighting was 31 days 7 hours ago.
How to join
How can you connect to RUST UNTIMATE.RATE?
You can connect by pressing F1 in Rust and entering client.connect 1.47.63.16:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.