Rust Data LabData lab · live
Live readings Servers11,857 Players101,834 Populated3,918 Fresh wipes · 3h547 Sampled every 5 min

Element card · group Modded · atomic number 13,411, its rank

PCX test server

Offline 100.34.213.83:28015 checked 12d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,411top 62%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct11 Oct14 Oct18 Oct21 Oct24 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:31 UTC14d ago 1 – running 1
Wed 14 Oct, 23:34 UTC14d ago 1 – 0.8 days 1
Thu 8 Oct, 06:37 UTC21d ago 1 held half 6.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru 404 RUST 2Х|ДЛ… 60
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Quick answers

from the figures on this page

Map and rules

What map is in play on PCX test server?

A procedural map runs on PCX test server, generated by the game.

What settings and rules apply on PCX test server?

Nothing in the name of PCX test server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is off: Valve's VAC.

About the server

What region hosts PCX test server?

No region is published by PCX test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 100.34.213.83:28015.

What Rust version does PCX test server currently run?

Rust network protocol 2634 and build 167058 on Windows is what PCX test server uses. The protocol must match for you to join; Steam will update your game.

How reliably does PCX test server stay online?

PCX test server is not online at the moment; the last sighting was 12 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 8 October 2026.

Wipe schedule

What is the wiping pattern on PCX test server?

There is no next wipe to predict for PCX test server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 1 hours ago.

What does a typical wipe day on PCX test server involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

Which meanings sit behind the tags on PCX test server?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list PCX test server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PCX test server appear in?

The Rust Data Lab lists that include PCX test server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does PCX test server place?

Player hours over the last week put PCX test server at #13,411, inside the top 62% of ranked servers.

How full is PCX test server right now?

No live signal from PCX test server right now, which was last seen 12 days 13 hours ago.

Getting on

What is the way to join PCX test server?

You can connect by pressing F1 in Rust and entering client.connect 100.34.213.83:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167058
Build Build number: 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.