Element card · group Modded · atomic number 15,749, its rank
TTC-Verify
Offline 101.143.189.73:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TTC-Verify?
A procedural map runs on TTC-Verify, generated by the game.
How is TTC-Verify configured, and what rules apply?
The name of TTC-Verify carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does TTC-Verify sit?
There is no region on record for TTC-Verify. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 101.143.189.73:28015.
Which Rust version is TTC-Verify on?
Rust network protocol 2633 and build 165217 on Linux is what TTC-Verify uses. The protocol must match for you to join; Steam will update your game.
How dependable is TTC-Verify for staying online?
Currently offline, TTC-Verify was last seen 35 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.
Wipes and resets
What is the wiping pattern on TTC-Verify?
The record holds too few of TTC-Verify's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 49 days 6 hours ago.
Tags, lists
Which meanings sit behind the tags on TTC-Verify?
These are the tags TTC-Verify makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TTC-Verify come up?
The Rust Data Lab lists that include TTC-Verify are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does TTC-Verify hold among Rust servers?
Player hours over the last week put TTC-Verify at #15,749, inside the top 71% of ranked servers.
What does the current player count on TTC-Verify tell you?
The last recorded sighting of TTC-Verify was 35 days 2 hours ago, and it is offline now.
How to join
How can you connect to TTC-Verify?
You can connect by pressing F1 in Rust and entering client.connect 101.143.189.73:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.