Element card · group Modded · atomic number 15,134, its rank
Test01
Offline 101.33.68.238:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Test01?
The map on Test01 is procedural, made by the game.
How is Test01 configured, and what rules apply?
No gather rate appears in the name of Test01. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does Test01 sit?
No region is published by Test01. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 101.33.68.238:28015.
On what Rust version does Test01 operate?
Rust network protocol 2633 and build 163794 on Windows is what Test01 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test01 for staying online?
Test01 is not online at the moment; the last sighting was 45 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
How often does a wipe happen on Test01, and at what time?
Test01's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 days 20 hours ago.
Lists and tags
Which meanings sit behind the tags on Test01?
gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): It has 3 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Test01 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Test01 appear in?
The Rust Data Lab lists that include Test01 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Test01 hold among Rust servers?
Test01 sits at #15,134 for seven-day player hours, placing it in the top – of ranked servers.
How full is Test01 right now?
No live signal from Test01 right now, which was last seen 45 days 4 hours ago.
How to join
What steps get you onto Test01?
You can connect by pressing F1 in Rust and entering client.connect 101.33.68.238:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.