Rust Data LabData lab · live
Live readings Servers11,753 Players57,310 Populated3,407 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Modded · atomic number 16,917, its rank

LinuxGSM BKN100

Offline 101.81.76.35:28015 checked 29d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,917top 71%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 10:08 UTC30d ago 1 – running 0
Thu 24 Sep, 01:58 UTC34d ago 1 halved by day 1 4.3 days 1
Wed 23 Sep, 01:10 UTC35d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on LinuxGSM BKN100?

The map on LinuxGSM BKN100 is procedural, made by the game.

What settings and rules apply on LinuxGSM BKN100?

The name of LinuxGSM BKN100 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is LinuxGSM BKN100 based in?

There is no region on record for LinuxGSM BKN100. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 101.81.76.35:28015.

On what Rust version does LinuxGSM BKN100 operate?

On Linux, LinuxGSM BKN100 is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

Does LinuxGSM BKN100 stay up, and how reliable is its uptime?

Right now LinuxGSM BKN100 is offline, with its last appearance 29 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on LinuxGSM BKN100?

With no fixed rhythm, LinuxGSM BKN100 wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 21 hours ago.

On LinuxGSM BKN100, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

How should you read the tags on LinuxGSM BKN100?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list LinuxGSM BKN100 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does LinuxGSM BKN100 appear in?

These themed Rust Data Lab lists carry LinuxGSM BKN100: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does LinuxGSM BKN100 hold among Rust servers?

Player hours over the last week put LinuxGSM BKN100 at #16,917, inside the top 71% of ranked servers.

How many players does LinuxGSM BKN100 have at the moment?

No live signal from LinuxGSM BKN100 right now, which was last seen 29 days 20 hours ago.

Getting on

How can you connect to LinuxGSM BKN100?

Open the console with F1 in Rust and type client.connect 101.81.76.35:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.