Element card · group Modded · atomic number 7,394, its rank
Rust-CPT-TEST
Offline 102.135.245.21:29031 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 17:47 UTC8d ago | 1 | – | running | 1 |
| Fri 16 Oct, 19:56 UTC13d ago | 2 | held half | 4.9 days | 0 |
| Sun 4 Oct, 13:12 UTC25d ago | 0 | – | 12.3 days | 0 |
| Mon 21 Sep, 08:50 UTC38d ago | 0 | – | 13.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rust-CPT-TEST?
The map on Rust-CPT-TEST is procedural at size 3,000 with seed 19845, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Rust-CPT-TEST configured, and what rules apply?
The name of Rust-CPT-TEST carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is Rust-CPT-TEST based in?
No region is published by Rust-CPT-TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 102.135.245.21:29031.
What Rust version does Rust-CPT-TEST currently run?
Rust network protocol 2635 and build 168909 on Linux is what Rust-CPT-TEST uses. The protocol must match for you to join; Steam will update your game.
How reliably does Rust-CPT-TEST stay online?
Currently offline, Rust-CPT-TEST was last seen 27 hours ago. The uptime it reports suggests it restarted roughly 8 hours ago. It was online for 71 of 168 hours in the last 7 full days, which is 42% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Is Rust-CPT-TEST known for smooth running?
The last 48 hours show an average of 217 server fps and a minimum of 77. Buildings, deployables and everything else in the world added up to as many as 54,216 entities. Up to 2,205 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on Rust-CPT-TEST?
With no fixed rhythm, Rust-CPT-TEST wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 12 hours ago the current world was made.
On Rust-CPT-TEST, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Where it appears
What should you understand from the tags Rust-CPT-TEST carries?
The game's server browser reads the tags Rust-CPT-TEST publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust-CPT-TEST come up?
These themed Rust Data Lab lists carry Rust-CPT-TEST: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does Rust-CPT-TEST hold among Rust servers?
Player hours over the last week put Rust-CPT-TEST at #7,394, inside the top 33% of ranked servers.
What does the current player count on Rust-CPT-TEST tell you?
No live signal from Rust-CPT-TEST right now, which was last seen 27 hours ago. The week's figures average 0 players and top out at 2.
Getting on
What is the way to join Rust-CPT-TEST?
Open the console with F1 in Rust and type client.connect 102.135.245.21:29031. The Launch Rust button on this page does the same job through Steam.