Rust Data LabData lab · live
Live readings Servers11,603 Players34,648 Populated2,845 Fresh wipes · 3h60 Sampled every 5 min

Element card · group Modded · atomic number 11,418, its rank

test server

Offline 102.210.136.182:28015 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 1
Rank · atomic number#11,418top 51%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:31 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  3. 3 Re RETRO RUST #1 … 53
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  4. 4 Ru 404 RUST 2Х|ДЛ… 23
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 23/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 7
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Quick answers

from the figures on this page

Settings and map

What map is in play on test server?

Generated by the game, the map on test server is procedural.

What settings and rules apply on test server?

Nothing in the name of test server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is test server based in?

Nothing about a region is published by test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 102.210.136.182:28015 is the address it uses.

Which Rust version is test server on?

Rust network protocol 2634 and build 167781 on Windows is what test server uses. The protocol must match for you to join; Steam will update your game.

How reliably does test server stay online?

Right now test server is offline, with its last appearance 5 days 10 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 October 2026.

Wipes and resets

How often does a wipe happen on test server, and at what time?

Too few wipes are on record for test server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 12 hours ago.

How does test server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags test server carries?

The game's server browser reads the tags test server publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does test server appear in?

These themed Rust Data Lab lists carry test server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How does test server compare with other servers in the rankings?

test server sits at #11,418 for seven-day player hours, placing it in the top 51% of ranked servers.

What does the current player count on test server tell you?

No live signal from test server right now, which was last seen 5 days 10 hours ago. Averaged over the past week: 0 players, peaking at 1.

How to join

What is the way to join test server?

You can connect by pressing F1 in Rust and entering client.connect 102.210.136.182:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.