Rust Data LabData lab · live
Live readings Servers11,741 Players62,626 Populated3,351 Fresh wipes · 3h195 Sampled every 5 min

Element card · group Modded · atomic number 11,245, its rank

TMR Testing

Online AF 102.211.186.108:10010 checked 9m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,245top 51% · #19 in AF
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0023:0008:0016:0002:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020015:0023:0008:0016:0002:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 61% in AF. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average 0/ 50
  3. 3 Vo Voodoo ZA 0
    Voodoo ZA AF · groups of 8+ · monthly · 1 on average 0/ 100
  4. 4 In Intoxicated ZA… 7
    Intoxicated ZA Vanilla 1 - Wipe in a few hours AF · groups of 8+ · biweekly · 7 on average 7/ 100
  5. 5 Ru 404 RUST 2Х|ДЛ… 67
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  6. 6 Ru 404 RUST 2Х|ДЛ… 20
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Quick answers

from the figures on this page

Map and rules

What map is in play on TMR Testing?

The map on TMR Testing is procedural at size 3,750 with seed 261001, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is TMR Testing configured, and what rules apply?

No gather rate appears in the name of TMR Testing. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does TMR Testing sit?

With its AF tag, TMR Testing places itself in Africa. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 102.211.186.108:10010.

What Rust version does TMR Testing currently run?

Rust network protocol 2635 and build 168909 on Linux is what TMR Testing uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TMR Testing for staying online?

Right now, TMR Testing is reachable. The uptime it reports suggests it restarted roughly 7 hours ago. It was online for 148 of 168 hours in the last 7 full days, which is 88% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does TMR Testing perform?

The last 48 hours show an average of 84 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 83,544 entities. The highest memory usage was 3,019 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does TMR Testing wipe, and how often?

Wiping once a month with the force wipe is what TMR Testing does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 17 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

How does TMR Testing look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on TMR Testing?

The game's server browser reads the tags TMR Testing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): It has 60 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; AF (Africa): Africa is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TMR Testing appear in?

These themed Rust Data Lab lists carry TMR Testing: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What position does TMR Testing hold among Rust servers?

Player hours for the past seven days give TMR Testing #11,245, #19 in Africa, and a place in the top 51% of ranked servers.

How many players does TMR Testing have at the moment?

TMR Testing currently shows 0 players across 60 slots. Averaged over the past week: 0 players, peaking at 1.

Getting on

What is the way to join TMR Testing?

You can connect by pressing F1 in Rust and entering client.connect 102.211.186.108:10010, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://TableMountainRust.rusters.io.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,AF,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players It has 60 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

AF
Africa Africa is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.