Rust Data LabData lab · live
Live readings Servers11,626 Players40,809 Populated2,991 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Modded · atomic number 10,392, its rank

Los Ultimos Sobrevivientes: Austral

Online 103.106.58.5:7077 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#10,392top 47%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 04:46 UTC19d ago 2 – running 0
Tue 29 Sep, 20:38 UTC29d ago 1 halved by day 1 10.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 84
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  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 119
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 119/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 42
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 42/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 18
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Los Ultimos Sobrevivientes: Austral?

Los Ultimos Sobrevivientes: Austral runs a procedural map of size 4,250 with seed 819959074; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Los Ultimos Sobrevivientes: Austral configured, and what rules apply?

The name of Los Ultimos Sobrevivientes: Austral carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Los Ultimos Sobrevivientes: Austral based in?

No region is published by Los Ultimos Sobrevivientes: Austral. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.106.58.5:7077 is the address it uses.

On what Rust version does Los Ultimos Sobrevivientes: Austral operate?

Rust network protocol 2635 and build 168909 on Linux is what Los Ultimos Sobrevivientes: Austral uses. The protocol must match for you to join; Steam will update your game.

Does Los Ultimos Sobrevivientes: Austral stay up, and how reliable is its uptime?

Los Ultimos Sobrevivientes: Austral is live as of now. About 4 days 8 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 29 September 2026.

Does Los Ultimos Sobrevivientes: Austral hold a steady performance?

Server fps averaged 122 over the last 48 hours, with 72 as the lowest. The maximum entity count was 106,638, covering buildings, deployables and all else in the world. Memory use peaked at 5,447 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Los Ultimos Sobrevivientes: Austral?

Los Ultimos Sobrevivientes: Austral's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 3 hours ago.

What does a typical wipe day on Los Ultimos Sobrevivientes: Austral involve?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 6 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

How should you read the tags on Los Ultimos Sobrevivientes: Austral?

These are the tags Los Ultimos Sobrevivientes: Austral makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Los Ultimos Sobrevivientes: Austral appear in?

The Rust Data Lab lists that include Los Ultimos Sobrevivientes: Austral are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Los Ultimos Sobrevivientes: Austral compare with other servers in the rankings?

Player hours over the last week put Los Ultimos Sobrevivientes: Austral at #10,392, inside the top 47% of ranked servers.

How many players does Los Ultimos Sobrevivientes: Austral have at the moment?

Of 100 slots, 0 are taken on Los Ultimos Sobrevivientes: Austral right now. The week's figures average 0 players and top out at 2.

Getting on

How can you connect to Los Ultimos Sobrevivientes: Austral?

You can connect by pressing F1 in Rust and entering client.connect 103.106.58.5:7077, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.