Rust Data LabData lab · live
Live readings Servers11,718 Players59,183 Populated3,355 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Modded · atomic number 10,037, its rank

Rustafarian

Online 103.15.236.133:20194 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 2
Rank · atomic number#10,037top 45%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:15 UTC20d ago 1 – running 0
Fri 2 Oct, 13:53 UTC26d ago 1 halved by day 1 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 146
    ShockRust | Blue | NoLimit no group limit · 149 on average 146/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 122
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122/ 100
  3. 3 Re RETRO RUST #1 … 186
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 76
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 76/ 700
  5. 5 Ru RustSpain.com … 11
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 11/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 20
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 20/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Rustafarian?

Rustafarian runs a procedural map of size 4,500 with seed 1780255122; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Rustafarian configured, and what rules apply?

The name of Rustafarian carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is Rustafarian based in?

No region is published by Rustafarian. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.15.236.133:20194.

What Rust version does Rustafarian currently run?

On Linux, Rustafarian is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Rustafarian for staying online?

Right now, Rustafarian is reachable. According to the uptime it reports, the last restart was about 9 hours ago. For the last 7 full days, 137 of 168 hours were online, giving 82% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Rustafarian hold a steady performance?

The last 48 hours show an average of 108 server fps and a minimum of 78. The entity count reached 132,791, including buildings, deployables and all other world items. Up to 5,626 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on Rustafarian, and at what time?

Too few wipes are on record for Rustafarian to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days ago.

What does a typical wipe day on Rustafarian involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

How should you read the tags on Rustafarian?

gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): It has 75 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Rustafarian publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rustafarian come up?

The Rust Data Lab lists that include Rustafarian are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Rustafarian compare with other servers in the rankings?

Rustafarian sits at #10,037 for seven-day player hours, placing it in the top 45% of ranked servers.

How full is Rustafarian right now?

Rustafarian currently shows 0 players across 75 slots. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 08:00 UTC, when the average was 1 players.

How to join

What steps get you onto Rustafarian?

Open the console with F1 in Rust and type client.connect 103.15.236.133:20194. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players It has 75 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.