Rust Data LabData lab · live
Live readings Servers11,835 Players97,516 Populated3,868 Fresh wipes · 3h532 Sampled every 5 min

Element card · group Modded · atomic number 3,645, its rank

RyderThanBlood

Online 103.15.236.182:27520 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 3
Rank · atomic number#3,645top 16%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctSat 17 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:40 UTC4d ago 3 – running 0
Sat 17 Oct, 12:43 UTC12d ago 3 halved by day 2 8 days 1
Wed 7 Oct, 08:52 UTC22d ago 3 held half 10.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on RyderThanBlood?

The map on RyderThanBlood is procedural at size 2,500 with seed 1299293680, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RyderThanBlood set, and what settings are in force?

The name of RyderThanBlood carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does RyderThanBlood sit?

Nothing about a region is published by RyderThanBlood. Rust Data Lab shows a server's stated location, not a verified position of the machine. 103.15.236.182:27520 is the address it uses.

What Rust version does RyderThanBlood currently run?

On Linux, RyderThanBlood is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is RyderThanBlood for staying online?

At the moment, RyderThanBlood is online. About 3 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

How well does RyderThanBlood perform?

In the last 48 hours, it averaged 222 server fps, with a low of 71. The maximum entity count was 35,096, covering buildings, deployables and all else in the world. Memory use peaked at 6,079 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does RyderThanBlood wipe, and how often?

There is no next wipe to predict for RyderThanBlood, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 9 hours ago.

How does RyderThanBlood look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 45 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

What should you understand from the tags RyderThanBlood carries?

These are the tags RyderThanBlood makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RyderThanBlood come up?

These themed Rust Data Lab lists carry RyderThanBlood: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does RyderThanBlood hold among Rust servers?

Player hours over the last week put RyderThanBlood at #3,645, inside the top 16% of ranked servers.

How many players does RyderThanBlood have at the moment?

RyderThanBlood currently shows 0 players across 10 slots. The week's figures average 1 players and top out at 3. Over 48 hours, the highest average fell at 06:00 UTC, at 3 players.

How to join

How can you connect to RyderThanBlood?

In Rust, press F1 and enter client.connect 103.15.236.182:27520. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.