Rust Data LabData lab · live
Live readings Servers11,651 Players43,576 Populated2,910 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 15,264, its rank

A Shockbyte x Discord Production Rust Server

Online 103.15.237.113:27369 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,264top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep8 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:08 UTC23d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 42
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  4. 4 Ru 404 RUST 2Х|ДЛ… 5
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  6. 6 Ru RustSpain.com … 97
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Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural at size 3,500 with seed 69420, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte x Discord Production Rust Server configured, and what rules apply?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

What region hosts A Shockbyte x Discord Production Rust Server?

There is no region on record for A Shockbyte x Discord Production Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 103.15.237.113:27369.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

On Linux, A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 169488. Your game needs to match the protocol to join, and Steam updates it automatically.

Does A Shockbyte x Discord Production Rust Server stay up, and how reliable is its uptime?

Right now, A Shockbyte x Discord Production Rust Server is reachable. According to the uptime it reports, the last restart was about 39 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does A Shockbyte x Discord Production Rust Server hold a steady performance?

Server fps averaged 229 over the last 48 hours, with 195 as the lowest. Buildings, deployables and everything else in the world added up to as many as 71,000 entities. The highest memory usage was 4,967 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on A Shockbyte x Discord Production Rust Server?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 16 hours ago.

What does a typical wipe day on A Shockbyte x Discord Production Rust Server involve?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags A Shockbyte x Discord Production Rust Server carries?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs169488 (Build): The game build is 169488; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte x Discord Production Rust Server come up?

These themed Rust Data Lab lists carry A Shockbyte x Discord Production Rust Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

A Shockbyte x Discord Production Rust Server sits at #15,264 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on A Shockbyte x Discord Production Rust Server tell you?

At the moment A Shockbyte x Discord Production Rust Server has 0 of its 10 slots filled. The seven-day average for this server is 0 players.

Connection

What steps get you onto A Shockbyte x Discord Production Rust Server?

In Rust, press F1 and enter client.connect 103.15.237.113:27369. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169488,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs169488
Build The game build is 169488.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.