Rust Data LabData lab · live
Live readings Servers11,692 Players45,091 Populated3,130 Fresh wipes · 3h101 Sampled every 5 min

Element card · group PvE · atomic number 5,136, its rank

IRONBARK CREEK AU

Online 103.15.237.153:28015 checked 10m ago

quad monthly wipes moddedoxidepvesoftcore
Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,136top 23%
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 23% of all ranked servers, and #322 of the quad servers (top 39%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:33 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on IRONBARK CREEK AU?

The map on IRONBARK CREEK AU is procedural at size 3,500 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is IRONBARK CREEK AU configured, and what rules apply?

The name of IRONBARK CREEK AU carries no gather rate. A group can hold 4 players at most (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is IRONBARK CREEK AU based in?

The name of IRONBARK CREEK AU points to Oceania, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 103.15.237.153:28015.

Which Rust version is IRONBARK CREEK AU on?

On Linux, IRONBARK CREEK AU is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does IRONBARK CREEK AU stay up, and how reliable is its uptime?

IRONBARK CREEK AU is live as of now. About 5 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

How well does IRONBARK CREEK AU perform?

The last 48 hours show an average of 206 server fps and a minimum of 152. The maximum entity count was 69,221, covering buildings, deployables and all else in the world. Up to 4,197 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on IRONBARK CREEK AU, and at what time?

Wiping once a month with the force wipe is what IRONBARK CREEK AU does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 27 days 4 hours ago. A monthly wipe schedule is what its tags publish.

On IRONBARK CREEK AU, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 10 hours after it began.

Tags, lists

Which meanings sit behind the tags on IRONBARK CREEK AU?

The game's server browser reads the tags IRONBARK CREEK AU publishes, which are gmsoftcore (Game mode): Softcore rules make this an easier mode; mp125 (Max players): It has 125 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does IRONBARK CREEK AU appear in?

You will find IRONBARK CREEK AU on the following Rust Data Lab lists: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Player counts

What position does IRONBARK CREEK AU hold among Rust servers?

IRONBARK CREEK AU sits at #5,136 for seven-day player hours, placing it in the top 23% of ranked servers. In the quad category it ranks #322.

What does the current player count on IRONBARK CREEK AU tell you?

At the moment IRONBARK CREEK AU has 0 of its 125 slots filled. Averaged over the past week: 0 players, peaking at 3. Over 48 hours, the highest average fell at 09:00 UTC, at 2 players.

Getting on

How can you connect to IRONBARK CREEK AU?

In Rust, press F1 and enter client.connect 103.15.237.153:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^m,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp125
Max players It has 125 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.