Rust Data LabData lab · live
Live readings Servers11,701 Players42,340 Populated3,047 Fresh wipes · 3h101 Sampled every 5 min

Element card · group PvE · atomic number 950, its rank

[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing

Online OC 51.161.219.6:29014 checked 7m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 6/ 200 3% full Room to join
7-day average10peak 24
Rank · atomic number#950top 4% · #21 in OC
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152002:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 10% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak54players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 54, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW27d ago 54 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?

[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing runs a procedural map of size 4,500 with seed 478495594; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What settings and rules apply on [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?

No gather rate appears in the name of [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

About the server

What region hosts [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?

The OC tag is how [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing lists itself, in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.161.219.6:29014 is the address it uses.

What Rust version does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing currently run?

On Linux, [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing stay online?

Right now, [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing is reachable. About 29 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing perform?

In the last 48 hours, it averaged 59 server fps, with a low of 42. The entity count reached 371,177, including buildings, deployables and all other world items. The highest memory usage was 9,873 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?

Once a month is all [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 7 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

How does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing look on the day of a wipe?

At their busiest, recent wipes averaged 54 players. The latest wipe's peak fell 41 hours after it began.

Lists and tags

How should you read the tags on [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?

The game's server browser reads the tags [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Player slots: 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; OC (Oceania): The server browser files it under Oceania. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing come up?

The Rust Data Lab lists that include [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing are: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Who is behind [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?

13 other servers we track publish a rustez.com hostname as well, which makes one operator the likely runner of them and [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing.

Population

Against other Rust servers, where does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing place?

Player hours for the past seven days give [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing #950, #21 in Oceania, and a place in the top 4% of ranked servers.

What does the current player count on [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing tell you?

[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing currently shows 6 players across 200 slots. A seven-day sample gives 10 players on average and 24 at the top. Over 48 hours, the highest average fell at 07:00 UTC, at 14 players.

How to join

What steps get you onto [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?

You can connect by pressing F1 in Rust and entering client.connect 51.161.219.6:29014, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://rustez.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^p,^m,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players Player slots: 200.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.