Element card · group Modded · atomic number 15,344, its rank
A Shockbyte Rust Server
Online 103.15.237.204:22000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 05:52 UTC18d ago | 5 | – | running | 0 |
| Sat 3 Oct, 01:54 UTC26d ago | 3 | halved by day 3 | 8.2 days | 0 |
| Mon 28 Sep, 06:22 UTC31d ago | 2 | halved by day 2 | 4.8 days | 0 |
| Sun 27 Sep, 10:53 UTC32d ago | 2 | – | 0.8 days | 0 |
| Sun 27 Sep, 04:11 UTC32d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 1390688513; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does A Shockbyte Rust Server sit?
There is no region on record for A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 103.15.237.204:22000.
Which Rust version is A Shockbyte Rust Server on?
On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Shockbyte Rust Server stay up, and how reliable is its uptime?
Right now, A Shockbyte Rust Server is reachable. About 18 days 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 27 September 2026.
How well does A Shockbyte Rust Server perform?
Server fps averaged 238 over the last 48 hours, with 231 as the lowest. The entity count reached 8,050, including buildings, deployables and all other world items. The highest memory usage was 5,394 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does A Shockbyte Rust Server wipe, and how often?
No next wipe can be predicted on A Shockbyte Rust Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 18 days 9 hours ago the current world was made.
On A Shockbyte Rust Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 1 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2.5 when it didn't hold.
Lists and tags
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?
These themed Rust Data Lab lists carry A Shockbyte Rust Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over the last week put A Shockbyte Rust Server at #15,344, inside the top 69% of ranked servers.
How many players does A Shockbyte Rust Server have at the moment?
A Shockbyte Rust Server currently shows 0 players across 8 slots. Over seven days the mean player count is 0.
Getting on
How can you connect to A Shockbyte Rust Server?
Open the console with F1 in Rust and type client.connect 103.15.237.204:22000. The Launch Rust button on this page does the same job through Steam.