Rust Data LabData lab · live
Live readings Servers11,777 Players67,749 Populated3,536 Fresh wipes · 3h194 Sampled every 5 min

Element card · group Modded · atomic number 7,227, its rank

Funtime Frinckus

Online 103.15.237.23:28840 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,227top 33%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct9 Oct12 Oct22 Oct25 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 06:58 UTC7d ago 1 – running 0
Mon 5 Oct, 01:09 UTC24d ago 3 halved by day 3 17.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru 404 RUST 2Х|ДЛ… 80
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 80/ 700
  4. 4 Ru RustSpain.com … 17
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 17/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 22
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 259
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 259/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on Funtime Frinckus?

Funtime Frinckus runs a procedural map of size 3,500 with seed 69420; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Funtime Frinckus set, and what settings are in force?

No gather rate appears in the name of Funtime Frinckus. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is Funtime Frinckus based in?

Nothing about a region is published by Funtime Frinckus. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 103.15.237.23:28840.

Which Rust version is Funtime Frinckus on?

On Linux, Funtime Frinckus is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Funtime Frinckus for staying online?

At the moment, Funtime Frinckus is online. According to the uptime it reports, the last restart was about 27 hours ago. For the last 7 full days, 160 of 168 hours were online, giving 95% uptime. It first appeared to Rust Data Lab on 5 October 2026.

Is Funtime Frinckus known for smooth running?

The last 48 hours show an average of 167 server fps and a minimum of 53. The entity count reached 70,422, including buildings, deployables and all other world items. Up to 3,984 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Funtime Frinckus wipe, and how often?

The record holds too few of Funtime Frinckus's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 7 days 5 hours ago the current world was made.

What does a typical wipe day on Funtime Frinckus involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 3 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on Funtime Frinckus?

These are the tags Funtime Frinckus makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Funtime Frinckus come up?

The Rust Data Lab lists that include Funtime Frinckus are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does Funtime Frinckus compare with other servers in the rankings?

Funtime Frinckus sits at #7,227 for seven-day player hours, placing it in the top 33% of ranked servers.

What does the current player count on Funtime Frinckus tell you?

Of 10 slots, 0 are taken on Funtime Frinckus right now. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

What steps get you onto Funtime Frinckus?

You can connect by pressing F1 in Rust and entering client.connect 103.15.237.23:28840, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.