Element card · group Modded · atomic number 15,398, its rank
MonkeyCode Test Server
Offline 103.156.242.196:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, made by the game.
How is MonkeyCode Test Server configured, and what rules apply?
The name of MonkeyCode Test Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is MonkeyCode Test Server based in?
There is no region on record for MonkeyCode Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.156.242.196:28015.
On what Rust version does MonkeyCode Test Server operate?
On Linux, MonkeyCode Test Server is running Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is MonkeyCode Test Server for staying online?
Right now MonkeyCode Test Server is offline, with its last appearance 40 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 19 September 2026.
Wipes and resets
What is the wiping pattern on MonkeyCode Test Server?
The record holds too few of MonkeyCode Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 55 days 10 hours ago.
Lists and tags
What should you understand from the tags MonkeyCode Test Server carries?
The game's server browser reads the tags MonkeyCode Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does MonkeyCode Test Server come up?
You will find MonkeyCode Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does MonkeyCode Test Server hold among Rust servers?
The seven-day player-hours table has MonkeyCode Test Server at #15,398, in the top – of ranked servers.
How full is MonkeyCode Test Server right now?
MonkeyCode Test Server is offline at the moment; the last sighting was 40 days 3 hours ago.
Getting on
How can you connect to MonkeyCode Test Server?
You can connect by pressing F1 in Rust and entering client.connect 103.156.242.196:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.