Rust Data LabData lab · live
Live readings Servers11,847 Players98,341 Populated3,870 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 8,285, its rank

Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly

Online OC 103.193.81.106:28015 checked 8m ago

2x biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#8,285top 37% · #154 in OC
Last wipe19d agobiweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 72% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap5.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak217players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 8d 2hFri 6 Nov, 23:00 UTC
  3. 22d 2hFri 20 Nov, 23:00 UTC
  4. 34d 22hThu 3 Dec, 19:00 UTCFW
  5. 36d 2hFri 4 Dec, 23:00 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctSat 26 Sep
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 331, 3 hours in, with 29 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 23:00 UTC19d ago 331+29 queue – running 61
Thu 1 Oct, 17:50 UTC FW28d ago 3 halved by day 1 8.2 days 0
Sat 26 Sep, 01:59 UTC33d ago 316 halved by day 2 5.7 days 58
Fri 25 Sep, 06:55 UTC34d ago 316 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

The map on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is procedural at size 4,250 with seed 2263, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: discord.gg/eternalrust.

How is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly configured, and what rules apply?

The name says it: gather runs at 2x on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly. Group size is capped at 16 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly based in?

Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly gives Oceania as its location, using the OC tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 103.193.81.106:28015.

What Rust version does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly currently run?

On Linux, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly stay online?

Right now, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is reachable. According to the uptime it reports, the last restart was about 1 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 30. The maximum entity count was 105,385, covering buildings, deployables and all else in the world. Up to 3,891 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly wipe, and how often?

Its tag guides the prediction, since Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly's record holds too few wipes to confirm a schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 19 days 21 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

On Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly, what happens when wipe day arrives?

Recent wipes on average reached 217 players at their busiest. 3 hours after the latest wipe the crowd peaked, and a further 29 waited in the queue. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1.5 when it didn't hold.

Tags, lists

What should you understand from the tags Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; OC (Oceania): Oceania is where the browser lists this server; oxidation (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly come up?

These themed Rust Data Lab lists carry Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly: 2x gather rate servers, Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Whose server is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

The eternalrust.com hostname Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly publishes appears on no other server we track.

Player numbers

Against other Rust servers, where does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly place?

Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is #8,285 on seven-day player hours, #154 in Oceania, and in the top 37% of all ranked servers.

How full is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly right now?

Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 3.

Getting on

How can you connect to Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

Open the console with F1 in Rust and type client.connect 103.193.81.106:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://eternalrust.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts16,^o^z,oxidation

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts16
Group limit The team limit is 16.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

OC
Oceania Oceania is where the browser lists this server.

Other

oxidation
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.