Rust Data LabData lab · live
Live readings Servers11,633 Players42,563 Populated3,050 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 2,595, its rank

Rust Perth | 2x | Fortnightly | Convoys |

Online OC 45.121.208.22:49015 checked 13m ago

2x biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 4/ 50 8% full Room to join
7-day average1peak 13
Rank · atomic number#2,595top 12% · #71 in OC
Last wipe12d agobiweekly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. 8d 11hThu 5 Nov, 19:00 UTCFW
  2. 15d 11hThu 12 Nov, 19:01 UTC
  3. 36d 11hThu 3 Dec, 19:00 UTCFW
  4. 43d 11hThu 10 Dec, 19:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:01 UTC12d ago 4 – running 0
Thu 1 Oct, 19:01 UTC FW26d ago 5 halved by day 11 14 days 0
Thu 17 Sep, 19:01 UTC40d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Perth | 2x | Fortnightly | Convoys |?

A procedural map of size 3,750 with seed 1337 runs on Rust Perth | 2x | Fortnightly | Convoys |, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is Rust Perth | 2x | Fortnightly | Convoys | configured, and what rules apply?

The name says it: gather runs at 2x on Rust Perth | 2x | Fortnightly | Convoys |. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Rust Perth | 2x | Fortnightly | Convoys |?

With its OC tag, Rust Perth | 2x | Fortnightly | Convoys | places itself in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 45.121.208.22:49015.

Which Rust version is Rust Perth | 2x | Fortnightly | Convoys | on?

On Windows, Rust Perth | 2x | Fortnightly | Convoys | is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust Perth | 2x | Fortnightly | Convoys | stay online?

At the moment, Rust Perth | 2x | Fortnightly | Convoys | is online. About 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Rust Perth | 2x | Fortnightly | Convoys | known for smooth running?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. The entity count reached 84,432, including buildings, deployables and all other world items. The highest memory usage was 3,060 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Rust Perth | 2x | Fortnightly | Convoys | wipe, and how often?

Rust Perth | 2x | Fortnightly | Convoys | runs on a wipe rhythm of every 4 weeks on Thursday at 19:01 UTC. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 12 days 12 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

On Rust Perth | 2x | Fortnightly | Convoys |, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 32 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 11.

Where it appears

What should you understand from the tags Rust Perth | 2x | Fortnightly | Convoys | carries?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): Oceania is where the browser lists this server: that is the tag list Rust Perth | 2x | Fortnightly | Convoys | publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Perth | 2x | Fortnightly | Convoys | come up?

You will find Rust Perth | 2x | Fortnightly | Convoys | on the following Rust Data Lab lists: 2x gather rate servers, Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

How does Rust Perth | 2x | Fortnightly | Convoys | compare with other servers in the rankings?

Player hours for the past seven days give Rust Perth | 2x | Fortnightly | Convoys | #2,595, #71 in Oceania, and a place in the top 12% of ranked servers.

How full is Rust Perth | 2x | Fortnightly | Convoys | right now?

At the moment Rust Perth | 2x | Fortnightly | Convoys | has 4 of its 50 slots filled. Averaged over the past week: 1 players, peaking at 13. Over 48 hours, the highest average fell at 06:00 UTC, at 3 players.

How to join

What steps get you onto Rust Perth | 2x | Fortnightly | Convoys |?

You can connect by pressing F1 in Rust and entering client.connect 45.121.208.22:49015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

OC
Oceania Oceania is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.