Element card · group Modded · atomic number 15,441, its rank
pllm-test-1
Offline 103.196.86.151:28115 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on pllm-test-1?
A procedural map runs on pllm-test-1, generated by the game.
How is pllm-test-1 configured, and what rules apply?
No gather rate appears in the name of pllm-test-1. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts pllm-test-1?
No region is published by pllm-test-1. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 103.196.86.151:28115.
On what Rust version does pllm-test-1 operate?
On Linux, pllm-test-1 is running Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.
Does pllm-test-1 stay up, and how reliable is its uptime?
Currently offline, pllm-test-1 was last seen 15 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on pllm-test-1?
pllm-test-1's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 15 days 22 hours ago the current world was made.
Tags, lists
How should you read the tags on pllm-test-1?
gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): It runs build 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list pllm-test-1 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does pllm-test-1 come up?
You will find pllm-test-1 on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does pllm-test-1 compare with other servers in the rankings?
Player hours over the last week put pllm-test-1 at #15,441, inside the top 71% of ranked servers.
How full is pllm-test-1 right now?
The last recorded sighting of pllm-test-1 was 15 days 21 hours ago, and it is offline now.
How to join
How can you connect to pllm-test-1?
In Rust, press F1 and enter client.connect 103.196.86.151:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.