Element card · group PvE · atomic number 6,225, its rank
[AU/NZ] Apocalyptia Network Lobby
Online OC 103.212.227.61:28044 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 28% of all ranked servers, top 68% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [AU/NZ] Apocalyptia Network Lobby?
[AU/NZ] Apocalyptia Network Lobby runs a procedural map of size 1,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Apocalyptia Network Lobby.
How is [AU/NZ] Apocalyptia Network Lobby configured, and what rules apply?
The name of [AU/NZ] Apocalyptia Network Lobby carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as roleplay, roleplay rules, towns and jobs. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts [AU/NZ] Apocalyptia Network Lobby?
[AU/NZ] Apocalyptia Network Lobby gives Oceania as its location, using the OC tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 103.212.227.61:28044.
What Rust version does [AU/NZ] Apocalyptia Network Lobby currently run?
On Windows, [AU/NZ] Apocalyptia Network Lobby is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [AU/NZ] Apocalyptia Network Lobby stay online?
Right now, [AU/NZ] Apocalyptia Network Lobby is reachable. According to the uptime it reports, the last restart was about 43 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is [AU/NZ] Apocalyptia Network Lobby known for smooth running?
In the last 48 hours, it averaged 30 server fps, with a low of 29. Buildings, deployables and everything else in the world added up to as many as 3,380 entities. The highest memory usage was 1,004 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on [AU/NZ] Apocalyptia Network Lobby?
Estimated from the force wipe is when [AU/NZ] Apocalyptia Network Lobby next wipes. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 83 days 9 hours ago. Its tags set out a wipe schedule of once a month.
Tags, lists
How should you read the tags on [AU/NZ] Apocalyptia Network Lobby?
These are the tags [AU/NZ] Apocalyptia Network Lobby makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^r (Roleplay): The server runs as roleplay; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): The server browser files it under Oceania. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [AU/NZ] Apocalyptia Network Lobby appear in?
The Rust Data Lab lists that include [AU/NZ] Apocalyptia Network Lobby are: Rust servers in Oceania, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How does [AU/NZ] Apocalyptia Network Lobby compare with other servers in the rankings?
[AU/NZ] Apocalyptia Network Lobby is #6,225 on seven-day player hours, #138 in Oceania, and in the top 28% of all ranked servers.
What does the current player count on [AU/NZ] Apocalyptia Network Lobby tell you?
At the moment [AU/NZ] Apocalyptia Network Lobby has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 3 at the top. Peak time in the past 48 hours: 02:00 UTC, when the average was 1 players.
Connection
What steps get you onto [AU/NZ] Apocalyptia Network Lobby?
Open the console with F1 in Rust and type client.connect 103.212.227.61:28044. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/societyrust.
