Element card · group Modded · atomic number 15,967, its rank
chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC25d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC37d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC41d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC49d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on chill-dev-test?
Generated by the game, the map on chill-dev-test is procedural.
How is chill-dev-test configured, and what rules apply?
No gather rate appears in the name of chill-dev-test. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In what location does chill-dev-test sit?
Nothing about a region is published by chill-dev-test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 103.62.155.217:28500.
What Rust version does chill-dev-test currently run?
Rust network protocol 2634 and build 166652 on Windows is what chill-dev-test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does chill-dev-test stay up, and how reliable is its uptime?
Currently offline, chill-dev-test was last seen 22 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on chill-dev-test?
There is no next wipe to predict for chill-dev-test, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 22 hours ago the current world was made.
On chill-dev-test, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 10 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 5.
Tags, lists
What should you understand from the tags chill-dev-test carries?
These are the tags chill-dev-test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does chill-dev-test come up?
You will find chill-dev-test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does chill-dev-test hold among Rust servers?
Player hours over the last week put chill-dev-test at #15,967, inside the top 71% of ranked servers.
How many players does chill-dev-test have at the moment?
No live signal from chill-dev-test right now, which was last seen 22 days 12 hours ago.
Connection
What steps get you onto chill-dev-test?
Open the console with F1 in Rust and type client.connect 103.62.155.217:28500. The Launch Rust button on this page does the same job through Steam.