Element card · group Modded · atomic number 15,021, its rank
NotThatName
Offline 103.62.51.132:28185 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on NotThatName?
A procedural map runs on NotThatName, generated by the game.
How is NotThatName configured, and what rules apply?
Nothing in the name of NotThatName gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
Which location is NotThatName based in?
Nothing about a region is published by NotThatName. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 103.62.51.132:28185.
What Rust version does NotThatName currently run?
Rust network protocol 2632 and build 162434 on Windows is what NotThatName uses. The protocol must match for you to join; Steam will update your game.
How dependable is NotThatName for staying online?
Currently offline, NotThatName was last seen 44 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does NotThatName wipe, and how often?
Too few wipes are on record for NotThatName to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 61 days 14 hours ago.
Where it appears
Which meanings sit behind the tags on NotThatName?
gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs162434 (Build): Build number: 162434; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list NotThatName publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does NotThatName come up?
The Rust Data Lab lists that include NotThatName are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does NotThatName place?
The seven-day player-hours table has NotThatName at #15,021, in the top – of ranked servers.
How many players does NotThatName have at the moment?
NotThatName is offline at the moment; the last sighting was 44 days 13 hours ago.
Getting on
How can you connect to NotThatName?
You can connect by pressing F1 in Rust and entering client.connect 103.62.51.132:28185, or by pressing Launch Rust here, which starts the game through Steam and joins for you.