Rust Data LabData lab · live
Live readings Servers11,716 Players60,383 Populated3,374 Fresh wipes · 3h178 Sampled every 5 min

Element card · group PvE · atomic number 4,041, its rank

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 12m ago

quad biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 4
Rank · atomic number#4,041top 18% · #103 in OC
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5212:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #253 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 14d 6hThu 12 Nov, 17:13 UTC
  3. 35d 7hThu 3 Dec, 19:00 UTCFW
  4. 42d 6hThu 10 Dec, 17:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:13 UTC13d ago 7 – running 1
Thu 1 Oct, 17:51 UTC FW27d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC41d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Au AUSSIE MAFIA P… 3
    AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN OC · quad · monthly · 2 on average 3/ 50
  2. 2 Br [AU] Brits PvE… 40
    [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 36 on average 40/ 2,000
  3. 3 Fr Friend Not Foe… 0
    Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 0/ 50
  4. 4 Rc [RU] RCVL_25Ru… 5
    [RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average 5/ 51
  5. 5 Oz [AU] OzRust.co… 0
    [AU] OzRust.com PvE | Jetpacks | Kits | Events OC · groups of 8+ · biweekly · 2 on average 0/ 150
  6. 6 De Dead Valley | … 0
    Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average 0/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on Friend Not Foe / PvE Community / Australasia?

A procedural map of size 3,800 with seed 1255517319 runs on Friend Not Foe / PvE Community / Australasia, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Friend Not Foe / PvE Community / Australasia configured, and what rules apply?

The name of Friend Not Foe / PvE Community / Australasia carries no gather rate. A group can hold 4 players at most (quad). pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is Friend Not Foe / PvE Community / Australasia based in?

The OC tag is how Friend Not Foe / PvE Community / Australasia lists itself, in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.62.51.209:49105.

What Rust version does Friend Not Foe / PvE Community / Australasia currently run?

On Windows, Friend Not Foe / PvE Community / Australasia is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Friend Not Foe / PvE Community / Australasia stay online?

Friend Not Foe / PvE Community / Australasia is live as of now. About 15 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Friend Not Foe / PvE Community / Australasia known for smooth running?

The last 48 hours show an average of 59 server fps and a minimum of 54. The entity count reached 94,005, including buildings, deployables and all other world items. Memory use peaked at 2,492 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Friend Not Foe / PvE Community / Australasia, and at what time?

Friend Not Foe / PvE Community / Australasia runs on a wipe rhythm of every 4 weeks on Thursday at 17:13 UTC. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 13 days 17 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

How does Friend Not Foe / PvE Community / Australasia look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 9 players. The latest wipe's peak fell 38 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Where it appears

What should you understand from the tags Friend Not Foe / PvE Community / Australasia carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptsw (Networking): It runs the 'sw' network layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; OC (Oceania): In the browser it sits under Oceania: that is the tag list Friend Not Foe / PvE Community / Australasia publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Friend Not Foe / PvE Community / Australasia appear in?

These themed Rust Data Lab lists carry Friend Not Foe / PvE Community / Australasia: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Friend Not Foe / PvE Community / Australasia place?

Seven-day player hours place Friend Not Foe / PvE Community / Australasia at #4,041 overall, #103 in Oceania and in the top 18% of ranked servers. In the quad category it ranks #253.

How many players does Friend Not Foe / PvE Community / Australasia have at the moment?

Friend Not Foe / PvE Community / Australasia currently shows 0 players across 50 slots. A seven-day sample gives 1 players on average and 4 at the top. Peak time in the past 48 hours: 11:00 UTC, when the average was 2 players.

How to join

What steps get you onto Friend Not Foe / PvE Community / Australasia?

In Rust, press F1 and enter client.connect 103.62.51.209:49105. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts4
Group limit The team limit is 4.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptsw
Networking It runs the 'sw' network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

OC
Oceania In the browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.