Rust Data LabData lab · live
Live readings Servers11,786 Players66,925 Populated3,511 Fresh wipes · 3h190 Sampled every 5 min

Element card · group PvE · atomic number 2,920, its rank

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 9m ago

quad biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 8
Rank · atomic number#2,920top 13% · #1100 in EU
Last wipe13d agobiweekly schedule
Next wipe5hThu 29 Oct, 18:01 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 38% in EU, and #178 of the quad servers (top 22%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:01 UTC, in 5h. Its biweekly schedule tag · low confidence

usual gap13.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 5hThu 29 Oct, 18:01 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 14d 5hThu 12 Nov, 18:01 UTC
  4. 28d 5hThu 26 Nov, 18:01 UTC
  5. 35d 6hThu 3 Dec, 19:00 UTCFW
  6. 42d 5hThu 10 Dec, 18:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC13d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW27d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC39d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friend Not Foe… 1
    Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 1/ 50
  2. 2 My [DE/GER] My-La… 1
    [DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average 1/ 50
  3. 3 Pv PVE | HARD | D… 2
    PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average 2/ 100
  4. 4 Ca Casual PVE Sve… 3
    Casual PVE Svenska Krigare EU · quad · 1 on average 3/ 20
  5. 5 No Noob Friendly … 0
    Noob Friendly PVE Server EU · quad · monthly · 1 on average 0/ 100
  6. 6 Br [EU] Brits PvE… 177
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 177/ 2,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Dead Valley | PvE | Bi-Weekly | Old Research System?

The map on Dead Valley | PvE | Bi-Weekly | Old Research System is procedural at size 3,500 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

How is Dead Valley | PvE | Bi-Weekly | Old Research System configured, and what rules apply?

No gather rate appears in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. The group cap is 4 players (quad). pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does Dead Valley | PvE | Bi-Weekly | Old Research System sit?

The EU tag is how Dead Valley | PvE | Bi-Weekly | Old Research System lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 176.9.122.93:28000 is the address it uses.

What Rust version does Dead Valley | PvE | Bi-Weekly | Old Research System currently run?

On Linux, Dead Valley | PvE | Bi-Weekly | Old Research System is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Dead Valley | PvE | Bi-Weekly | Old Research System stay up, and how reliable is its uptime?

Dead Valley | PvE | Bi-Weekly | Old Research System is live as of now. About 6 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Dead Valley | PvE | Bi-Weekly | Old Research System perform?

In the last 48 hours, it averaged 26 server fps, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 81,718 entities. Up to 3,564 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on Dead Valley | PvE | Bi-Weekly | Old Research System, and at what time?

The prediction for Dead Valley | PvE | Bi-Weekly | Old Research System follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Thursday 29 October at 18:01 UTC. Counting back, the current world began 13 days 18 hours ago. A two-weekly wipe schedule is published in its tags.

On Dead Valley | PvE | Bi-Weekly | Old Research System, what happens when wipe day arrives?

At their busiest, recent wipes averaged 9 players. 27 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 9.

Lists and tags

How should you read the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server: that is the tag list Dead Valley | PvE | Bi-Weekly | Old Research System publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Dead Valley | PvE | Bi-Weekly | Old Research System appear in?

The Rust Data Lab lists that include Dead Valley | PvE | Bi-Weekly | Old Research System are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How does Dead Valley | PvE | Bi-Weekly | Old Research System compare with other servers in the rankings?

Seven-day player hours place Dead Valley | PvE | Bi-Weekly | Old Research System at #2,920 overall, #1,100 in Europe and in the top 13% of ranked servers. The quad ranking puts it at #178.

What does the current player count on Dead Valley | PvE | Bi-Weekly | Old Research System tell you?

At the moment Dead Valley | PvE | Bi-Weekly | Old Research System has 0 of its 50 slots filled. The week's figures average 1 players and top out at 8. Over 48 hours, the highest average fell at 19:00 UTC, at 5 players.

How to join

What steps get you onto Dead Valley | PvE | Bi-Weekly | Old Research System?

Open the console with F1 in Rust and type client.connect 176.9.122.93:28000. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/HRS8z83BN.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.