Rust Data LabData lab · live
Live readings Servers11,721 Players48,587 Populated3,224 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |

Online 104.128.50.77:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 02:34 UTC19d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

A procedural map of size 4,000 with seed 1371222681 runs on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

No gather rate appears in the name of ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

No region is published by ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.128.50.77:28015.

On what Rust version does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | operate?

On Linux, ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | is running Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | stay online?

ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | is live as of now. About 20 hours ago is when it last restarted, based on its uptime. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | hold a steady performance?

In the last 48 hours, it averaged 173 server fps, with a low of 153. The maximum entity count was 88,245, covering buildings, deployables and all else in the world. Up to 2,602 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, and at what time?

The record holds too few of ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 21 hours ago.

On ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

What should you understand from the tags ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | carries?

The game's server browser reads the tags ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): The game build is 167231; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | come up?

You will find ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | compare with other servers in the rankings?

The seven-day player-hours table has ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | at #15,349, in the top 69% of ranked servers.

How full is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | right now?

At the moment ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | has 0 of its 50 slots filled. Over seven days the mean player count is 0.

Getting on

What steps get you onto ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

You can connect by pressing F1 in Rust and entering client.connect 104.128.50.77:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/bfHWCbze9s.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167231
Build The game build is 167231.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.