Element card · group Modded · atomic number 15,310, its rank
Testing Grounds
Online 104.129.132.215:28039 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Testing Grounds?
Testing Grounds runs a procedural map of size 3,500 with seed 578369846; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on Testing Grounds?
Nothing in the name of Testing Grounds gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Testing Grounds?
Nothing about a region is published by Testing Grounds. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.129.132.215:28039.
What Rust version does Testing Grounds currently run?
On Linux, Testing Grounds is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Testing Grounds for staying online?
At the moment, Testing Grounds is online. According to the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is Testing Grounds known for smooth running?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 75,099 entities. Up to 2,412 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on Testing Grounds, and at what time?
Wiping once a month with the force wipe is what Testing Grounds does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 28 days ago.
How does Testing Grounds look on the day of a wipe?
At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.
Where it appears
Which meanings sit behind the tags on Testing Grounds?
These are the tags Testing Grounds makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Testing Grounds appear in?
You will find Testing Grounds on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Testing Grounds place?
The seven-day player-hours table has Testing Grounds at #15,310, in the top 69% of ranked servers.
What does the current player count on Testing Grounds tell you?
At the moment Testing Grounds has 0 of its 20 slots filled. The seven-day average for this server is 0 players.
How to join
What is the way to join Testing Grounds?
In Rust, press F1 and enter client.connect 104.129.132.215:28039. Or click Launch Rust here to open Rust via Steam and connect automatically.