Rust Data LabData lab · live
Live readings Servers11,898 Players102,237 Populated3,978 Fresh wipes · 3h329 Sampled every 5 min

Element card · group PvE · atomic number 3,776, its rank

EU 2x Medium | Map Preview

Online NA 104.129.132.27:28050 checked 12m ago

2x monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average1peak 21
Rank · atomic number#3,776top 17% · #634 in NA
Last wipe17h agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
01020304019:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 00:29 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608019:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 00:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 34% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap13.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 30 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:29 UTC17h ago – – running 0
Thu 15 Oct, 14:50 UTC14d ago 15 halved by day 1 13.4 days 12
Wed 14 Oct, 17:06 UTC15d ago 18 – 0.9 days 0
Wed 30 Sep, 20:06 UTC28d ago 4 halved by day 1 13.9 days 0
Wed 16 Sep, 17:44 UTC43d ago 20 halved by day 1 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  6. 6 Sh "SHADOW KIDS" … 3
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Quick answers

from the figures on this page

Map and rules

What map is in play on EU 2x Medium | Map Preview?

A procedural map of size 5,000 with seed 1337 runs on EU 2x Medium | Map Preview, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on EU 2x Medium | Map Preview?

The name says it: gather runs at 2x on EU 2x Medium | Map Preview. Group size is capped at 16 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts EU 2x Medium | Map Preview?

With its NA tag, EU 2x Medium | Map Preview places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.129.132.27:28050.

Which Rust version is EU 2x Medium | Map Preview on?

Rust network protocol 2635 and build 168909 on Linux is what EU 2x Medium | Map Preview uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is EU 2x Medium | Map Preview for staying online?

At the moment, EU 2x Medium | Map Preview is online. About 15 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does EU 2x Medium | Map Preview hold a steady performance?

In the last 48 hours, it averaged 20 server fps, with a low of 8. The entity count reached 162,620, including buildings, deployables and all other world items. Memory use peaked at 5,387 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on EU 2x Medium | Map Preview?

Wiping once a month with the force wipe is what EU 2x Medium | Map Preview does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 17 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

How does EU 2x Medium | Map Preview look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 12 players. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

What should you understand from the tags EU 2x Medium | Map Preview carries?

The game's server browser reads the tags EU 2x Medium | Map Preview publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does EU 2x Medium | Map Preview appear in?

You will find EU 2x Medium | Map Preview on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 2x.

Population

Against other Rust servers, where does EU 2x Medium | Map Preview place?

Seven-day player hours place EU 2x Medium | Map Preview at #3,776 overall, #634 in North America and in the top 17% of ranked servers.

How many players does EU 2x Medium | Map Preview have at the moment?

At the moment EU 2x Medium | Map Preview has 1 of its 40 slots filled. The week's figures average 1 players and top out at 21. Peak time in the past 48 hours: 16:00 UTC, when the average was 18 players.

Getting on

How can you connect to EU 2x Medium | Map Preview?

In Rust, press F1 and enter client.connect 104.129.132.27:28050. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,^m,^v,NA,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts16
Group limit No team may exceed 16.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.