Rust Data LabData lab · live
Live readings Servers11,880 Players98,236 Populated3,914 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 5,460, its rank

Chicago Rust

Online 104.129.132.53:28259 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 120 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,460top 24%
Last wipe27d agono schedule published
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:09 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 152
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  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 184
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 98
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 98/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 238
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 238/ 700
  6. 6 Ru RustSpain.com … 347
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 347/ 350

Quick answers

from the figures on this page

Map and rules

What map is in play on Chicago Rust?

A procedural map of size 4,300 with seed 637000580 runs on Chicago Rust, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Chicago Rust set, and what settings are in force?

No gather rate appears in the name of Chicago Rust. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Chicago Rust based in?

There is no region on record for Chicago Rust. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 104.129.132.53:28259 is the address it uses.

What Rust version does Chicago Rust currently run?

Rust network protocol 2635 and build 168909 on Linux is what Chicago Rust uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Chicago Rust stay online?

Chicago Rust is live as of now. About 5 days 11 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Chicago Rust perform?

Server fps averaged 8 over the last 48 hours, with 5 as the lowest. The maximum entity count was 107,011, covering buildings, deployables and all else in the world. Memory use peaked at 5,444 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Chicago Rust, and at what time?

The only wipe on Chicago Rust is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 21 hours ago.

On Chicago Rust, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 9 hours in.

Where it appears

What should you understand from the tags Chicago Rust carries?

These are the tags Chicago Rust makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp120 (Max players): It has 120 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Chicago Rust come up?

You will find Chicago Rust on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Chicago Rust hold among Rust servers?

Player hours over the last week put Chicago Rust at #5,460, inside the top 24% of ranked servers.

How full is Chicago Rust right now?

At the moment Chicago Rust has 0 of its 120 slots filled. Averaged over the past week: 0 players, peaking at 3. The busiest point in the last 48 hours came at 03:00 UTC, averaging 1 players.

Connection

How can you connect to Chicago Rust?

You can connect by pressing F1 in Rust and entering client.connect 104.129.132.53:28259, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp120
Max players It has 120 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.