Rust Data LabData lab · live
Live readings Servers11,662 Players41,782 Populated2,976 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Modded · atomic number 11,072, its rank

La 167 PVE

Online 104.129.133.199:28059 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 120 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,072top 50%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap32.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:15 UTC2d ago 1 – running 0
Wed 23 Sep, 03:32 UTC34d ago 1 halved by day 1 32.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 32
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  2. 2 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  3. 3 Re RETRO RUST #1 … 39
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 39/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 7
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 7/ 700
  5. 5 Ru RustSpain.com … 9
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 2
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 2/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on La 167 PVE?

The map on La 167 PVE is procedural at size 3,500 with seed 1362873838, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is La 167 PVE configured, and what rules apply?

Nothing in the name of La 167 PVE gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts La 167 PVE?

There is no region on record for La 167 PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.129.133.199:28059 is the address it uses.

Which Rust version is La 167 PVE on?

On Linux, La 167 PVE is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does La 167 PVE stay online?

At the moment, La 167 PVE is online. According to the uptime it reports, the last restart was about 2 days 13 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does La 167 PVE hold a steady performance?

Server fps averaged 7 over the last 48 hours, with 5 as the lowest. The entity count reached 72,350, including buildings, deployables and all other world items. Memory use peaked at 2,799 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on La 167 PVE?

The record holds too few of La 167 PVE's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 15 hours ago.

What does a typical wipe day on La 167 PVE involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 27 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

How should you read the tags on La 167 PVE?

The game's server browser reads the tags La 167 PVE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp120 (Max players): It has 120 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does La 167 PVE appear in?

You will find La 167 PVE on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does La 167 PVE compare with other servers in the rankings?

La 167 PVE sits at #11,072 for seven-day player hours, placing it in the top 50% of ranked servers.

What does the current player count on La 167 PVE tell you?

Of 120 slots, 0 are taken on La 167 PVE right now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

Connection

How can you connect to La 167 PVE?

You can connect by pressing F1 in Rust and entering client.connect 104.129.133.199:28059, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp120
Max players It has 120 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.