Element card · group Vanilla · atomic number 16,003, its rank
dill.moe
Offline 104.130.220.21:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on dill.moe?
Generated by the game, the map on dill.moe is procedural.
How is dill.moe configured, and what rules apply?
No gather rate appears in the name of dill.moe. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
Server details
Which location is dill.moe based in?
There is no region on record for dill.moe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.130.220.21:28015 is the address it uses.
On what Rust version does dill.moe operate?
Rust network protocol 2634 and build 166652 on Linux is what dill.moe uses. The protocol must match for you to join; Steam will update your game.
Does dill.moe stay up, and how reliable is its uptime?
Right now dill.moe is offline, with its last appearance 25 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
Wipe days
How often does a wipe happen on dill.moe, and at what time?
Estimated from the force wipe is when dill.moe next wipes. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 25 days 9 hours ago. A monthly wipe schedule is what its tags publish.
Tags, lists
What should you understand from the tags dill.moe carries?
The game's server browser reads the tags dill.moe publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Player slots: 350; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does dill.moe come up?
You will find dill.moe on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What position does dill.moe hold among Rust servers?
The seven-day player-hours table has dill.moe at #16,003, in the top 71% of ranked servers.
What does the current player count on dill.moe tell you?
No live signal from dill.moe right now, which was last seen 25 days 9 hours ago.
How to join
What steps get you onto dill.moe?
Open the console with F1 in Rust and type client.connect 104.130.220.21:28015. The Launch Rust button on this page does the same job through Steam.