Rust Data LabData lab · live
Live readings Servers11,866 Players96,383 Populated4,096 Fresh wipes · 3h158 Sampled every 5 min

Element card · group Official · atomic number 52, its rank

[EU East] Facepunch 4

Online 57.128.211.29:28015 checked 11m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 173/ 350 49% full Room to join
7-day average189peak 343
Rank · atomic number#52top 0.2%
Last wipe26d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
010020030040019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak347players, last three wipes

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 347, 2 hours in, with 248 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW26d ago 347+248 queue – running 27

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 494
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 313 on average 494/ 575
  2. 2 Ru Rusty Moose |E… 355
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 208 on average 355/ 400
  3. 3 Ma Magic Rust — L… 180
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 132 on average 180/ 300
  4. 4 Ru Rustafied.com … 191
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 191/ 250
  5. 5 Ru Rusty Moose |E… 123
    Rusty Moose |EU Small| EU · groups of 8+ · monthly · 71 on average 123/ 200
  6. 6 Ru Rustafied.com … 21
    Rustafied.com - EU Long - Small EU · groups of 16+ · monthly · 44 on average 21/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on [EU East] Facepunch 4?

The map on [EU East] Facepunch 4 is procedural at size 4,500 with seed 1090998289, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is [EU East] Facepunch 4 configured, and what rules apply?

Nothing in the name of [EU East] Facepunch 4 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it in Rust's Official tab in game. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server details

Which location is [EU East] Facepunch 4 based in?

No region tag is published by [EU East] Facepunch 4; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 57.128.211.29:28015 is the address it uses.

What Rust version does [EU East] Facepunch 4 currently run?

On Windows, [EU East] Facepunch 4 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [EU East] Facepunch 4 for staying online?

[EU East] Facepunch 4 is live as of now. About 5 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [EU East] Facepunch 4 perform?

Server fps averaged 93 over the last 48 hours, with 27 as the lowest. Buildings, deployables and everything else in the world added up to as many as 401,344 entities. The highest memory usage was 14,154 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on [EU East] Facepunch 4, and at what time?

Wiping once a month with the force wipe is what [EU East] Facepunch 4 does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 26 days ago the current world was made. A monthly wipe schedule is what its tags publish.

How does [EU East] Facepunch 4 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 347 players. With 248 more waiting in the queue, the crowd on the latest wipe peaked 2 hours after the wipe.

Lists and tags

What should you understand from the tags [EU East] Facepunch 4 carries?

These are the tags [EU East] Facepunch 4 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Player slots: 350; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU East] Facepunch 4 appear in?

You will find [EU East] Facepunch 4 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 100; Average players: 100+ on average; Boxes: Official only.

Whose server is [EU East] Facepunch 4?

The playrust.com hostname [EU East] Facepunch 4 publishes also appears on 124 other servers we track, so the same operator most likely runs them.

Player numbers

How does [EU East] Facepunch 4 compare with other servers in the rankings?

Player hours over the last week put [EU East] Facepunch 4 at #52, inside the top 0.2% of ranked servers.

How full is [EU East] Facepunch 4 right now?

At the moment [EU East] Facepunch 4 has 173 of its 350 slots filled. The week's figures average 189 players and top out at 343. Over 48 hours, the highest average fell at 19:00 UTC, at 266 players.

Getting on

How can you connect to [EU East] Facepunch 4?

Open the console with F1 in Rust and type client.connect 57.128.211.29:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players Player slots: 350.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.