Rust Data LabData lab · live
Live readings Servers11,636 Players31,247 Populated2,768 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Official · atomic number 78, its rank

[EU] Facepunch 1

Online 79.137.98.16:28015 checked 12m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 48/ 400 12% full Room to join
7-day average161peak 381
Rank · atomic number#78top 0.4%
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
010020030040006:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
110020030040020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak398players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 398, 23 hours in, with 229 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW27d ago 398+229 queue – running 61

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 132
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 132/ 200
  2. 2 Ru Rusty Moose |E… 70
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 70/ 200
  3. 3 Ru Rustafied.com … 38
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 38/ 100
  4. 4 Ma Magic Rust — L… 25
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average 25/ 300
  5. 5 Ru Rusty Moose |E… 23
    Rusty Moose |EU Small| EU · groups of 8+ · monthly · 61 on average 23/ 200
  6. 6 Ru Rustafied.com … 14
    Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 42 on average 14/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on [EU] Facepunch 1?

A procedural map of size 4,500 with seed 1350212567 runs on [EU] Facepunch 1, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is [EU] Facepunch 1 configured, and what rules apply?

The name of [EU] Facepunch 1 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server details

In what location does [EU] Facepunch 1 sit?

The name of [EU] Facepunch 1 points to Europe, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 79.137.98.16:28015.

Which Rust version is [EU] Facepunch 1 on?

Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 1 uses. The protocol must match for you to join; Steam will update your game.

How dependable is [EU] Facepunch 1 for staying online?

Right now, [EU] Facepunch 1 is reachable. The uptime it reports suggests it restarted roughly 16 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [EU] Facepunch 1 perform?

In the last 48 hours, it averaged 112 server fps, with a low of 63. Buildings, deployables and everything else in the world added up to as many as 343,886 entities. The highest memory usage was 11,992 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on [EU] Facepunch 1, and at what time?

Once a month is all [EU] Facepunch 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 11 hours ago. Its tags set out a wipe schedule of once a month.

On [EU] Facepunch 1, what happens when wipe day arrives?

Recent wipes on average reached 398 players at their busiest. A peak 23 hours after the latest wipe, plus 229 more in the queue.

Where it appears

What should you understand from the tags [EU] Facepunch 1 carries?

These are the tags [EU] Facepunch 1 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp400 (Max players): 400 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU] Facepunch 1 appear in?

These themed Rust Data Lab lists carry [EU] Facepunch 1: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 100+ on average; Boxes: Official only.

Who is behind [EU] Facepunch 1?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [EU] Facepunch 1.

Player numbers

Against other Rust servers, where does [EU] Facepunch 1 place?

[EU] Facepunch 1 sits at #78 for seven-day player hours, placing it in the top 0.4% of ranked servers.

What does the current player count on [EU] Facepunch 1 tell you?

At the moment [EU] Facepunch 1 has 48 of its 400 slots filled. Averaged over the past week: 161 players, peaking at 381. Over 48 hours, the highest average fell at 19:00 UTC, at 294 players.

Connection

How can you connect to [EU] Facepunch 1?

In Rust, press F1 and enter client.connect 79.137.98.16:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp400
Max players 400 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.