Element card · group Modded · atomic number 9,657, its rank
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: SCRAPLAND.GG.
What settings and rules apply on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| carries a 2x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
In what location does US | 2x |DEVELOPEMENT| sit?
No region tag is published by US | 2x |DEVELOPEMENT|; its name, though, points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.143.2.118:29015.
On what Rust version does US | 2x |DEVELOPEMENT| operate?
Rust network protocol 2635 and build 168909 on Windows is what US | 2x |DEVELOPEMENT| uses. The protocol must match for you to join; Steam will update your game.
Does US | 2x |DEVELOPEMENT| stay up, and how reliable is its uptime?
At the moment, US | 2x |DEVELOPEMENT| is online. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 27 September 2026.
Is US | 2x |DEVELOPEMENT| known for smooth running?
Server fps averaged 25 over the last 48 hours, with 25 as the lowest. The entity count reached 74,234, including buildings, deployables and all other world items. The highest memory usage was 2,014 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on US | 2x |DEVELOPEMENT|, and at what time?
The record holds too few of US | 2x |DEVELOPEMENT|'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 4 hours ago.
What does a typical wipe day on US | 2x |DEVELOPEMENT| involve?
Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Where it appears
How should you read the tags on US | 2x |DEVELOPEMENT|?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list US | 2x |DEVELOPEMENT| publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does US | 2x |DEVELOPEMENT| appear in?
You will find US | 2x |DEVELOPEMENT| on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Population
Against other Rust servers, where does US | 2x |DEVELOPEMENT| place?
The seven-day player-hours table has US | 2x |DEVELOPEMENT| at #9,657, in the top 43% of ranked servers.
How full is US | 2x |DEVELOPEMENT| right now?
At the moment US | 2x |DEVELOPEMENT| has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 2.
How to join
What is the way to join US | 2x |DEVELOPEMENT|?
In Rust, press F1 and enter client.connect 104.143.2.118:29015. Or click Launch Rust here to open Rust via Steam and connect automatically.