Element card · group Modded · atomic number 4,974, its rank
The Chill Zone
Online 104.143.3.231:28029 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:14 UTC12d ago | 3 | – | running | 0 |
| Thu 1 Oct, 21:10 UTC FW25d ago | 5 | halved by day 4 | 13.3 days | 0 |
| Sun 20 Sep, 18:18 UTC37d ago | 2 | halved by day 7 | 11.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on The Chill Zone?
The map on The Chill Zone is procedural at size 4,350 with seed 1193930318, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on The Chill Zone?
The name of The Chill Zone carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does The Chill Zone sit?
Nothing about a region is published by The Chill Zone. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 104.143.3.231:28029.
On what Rust version does The Chill Zone operate?
On Linux, The Chill Zone is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is The Chill Zone for staying online?
Right now, The Chill Zone is reachable. About 4 days 22 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does The Chill Zone hold a steady performance?
The last 48 hours show an average of 7 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 111,967 entities. Memory use peaked at 4,704 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on The Chill Zone?
With no fixed rhythm, The Chill Zone wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 17 hours ago.
How does The Chill Zone look on the day of a wipe?
Recent wipes on average reached 3 players at their busiest. 37 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.5.
Tags, lists
What should you understand from the tags The Chill Zone carries?
The game's server browser reads the tags The Chill Zone publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp160 (Max players): It has 160 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does The Chill Zone come up?
You will find The Chill Zone on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does The Chill Zone hold among Rust servers?
Player hours over the last week put The Chill Zone at #4,974, inside the top 22% of ranked servers.
How many players does The Chill Zone have at the moment?
The Chill Zone currently shows 0 players across 160 slots. Averaged over the past week: 0 players, peaking at 4. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.
Connection
How can you connect to The Chill Zone?
You can connect by pressing F1 in Rust and entering client.connect 104.143.3.231:28029, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
