Rust Data LabData lab · live
Live readings Servers11,853 Players81,845 Populated3,922 Fresh wipes · 3h171 Sampled every 5 min

Element card · group Modded · atomic number 4,974, its rank

The Chill Zone

Online 104.143.3.231:28029 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 160 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,974top 22%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC12d ago 3 – running 0
Thu 1 Oct, 21:10 UTC FW25d ago 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC37d ago 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 130
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  4. 4 Ru RustSpain.com … 31
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  5. 5 Ru 404 RUST 2Х|ДЛ… 141
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Quick answers

from the figures on this page

Server setup

What map is in play on The Chill Zone?

The map on The Chill Zone is procedural at size 4,350 with seed 1193930318, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on The Chill Zone?

The name of The Chill Zone carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does The Chill Zone sit?

Nothing about a region is published by The Chill Zone. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 104.143.3.231:28029.

On what Rust version does The Chill Zone operate?

On Linux, The Chill Zone is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is The Chill Zone for staying online?

Right now, The Chill Zone is reachable. About 4 days 22 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does The Chill Zone hold a steady performance?

The last 48 hours show an average of 7 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 111,967 entities. Memory use peaked at 4,704 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on The Chill Zone?

With no fixed rhythm, The Chill Zone wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 17 hours ago.

How does The Chill Zone look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. 37 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.5.

Tags, lists

What should you understand from the tags The Chill Zone carries?

The game's server browser reads the tags The Chill Zone publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp160 (Max players): It has 160 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does The Chill Zone come up?

You will find The Chill Zone on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does The Chill Zone hold among Rust servers?

Player hours over the last week put The Chill Zone at #4,974, inside the top 22% of ranked servers.

How many players does The Chill Zone have at the moment?

The Chill Zone currently shows 0 players across 160 slots. Averaged over the past week: 0 players, peaking at 4. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.

Connection

How can you connect to The Chill Zone?

You can connect by pressing F1 in Rust and entering client.connect 104.143.3.231:28029, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp160
Max players It has 160 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.