Rust Data LabData lab · live
Live readings Servers11,692 Players37,024 Populated2,928 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 12,381, its rank

A Rust Server

Online 104.143.3.231:28449 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#12,381top 56%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246803:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 18:16 UTC7d ago 1 – running 0
Tue 20 Oct, 23:09 UTC8d ago 1 – 0.8 days 0
Mon 19 Oct, 18:09 UTC9d ago 1 – 1.2 days 0
Sun 18 Oct, 23:45 UTC10d ago 1 – 0.8 days 0
Fri 9 Oct, 20:25 UTC19d ago 1+1 queue halved by day 1 9.1 days 0
Thu 8 Oct, 17:21 UTC20d ago 1 – 1.1 days 0
Fri 2 Oct, 11:13 UTC26d ago 0 – 6.3 days 0
Wed 16 Sep, 22:52 UTC42d ago 1 halved by day 1 15.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 37
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  5. 5 Ru RustSpain.com … 4
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  6. 6 Ru 404 RUST 2Х|ДЛ… 1
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Quick answers

from the figures on this page

Settings and map

What map is in play on A Rust Server?

A Rust Server runs a procedural map of size 2,600 with seed 1; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What settings and rules apply on A Rust Server?

The name of A Rust Server carries no gather rate. You get up to 20 players per group. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

Server facts

Which location is A Rust Server based in?

There is no region on record for A Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 104.143.3.231:28449.

What Rust version does A Rust Server currently run?

On Linux, A Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does A Rust Server stay up, and how reliable is its uptime?

Right now, A Rust Server is reachable. About 13 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does A Rust Server hold a steady performance?

The last 48 hours show an average of 5 server fps and a minimum of 5. The entity count reached 32,065, including buildings, deployables and all other world items. The highest memory usage was 1,839 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on A Rust Server, and at what time?

With no fixed rhythm, A Rust Server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 7 days 8 hours ago the current world was made.

How does A Rust Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on A Rust Server?

These are the tags A Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts20 (Group limit): The team limit is 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does A Rust Server appear in?

You will find A Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does A Rust Server place?

Player hours over the last week put A Rust Server at #12,381, inside the top 56% of ranked servers.

What does the current player count on A Rust Server tell you?

The current count for A Rust Server is 0 players. Averaged over the past week: 0 players, peaking at 1.

How to join

What is the way to join A Rust Server?

In Rust, press F1 and enter client.connect 104.143.3.231:28449. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/feMTbPSGZJ.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts20
Group limit The team limit is 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.