Rust Data LabData lab · live
Live readings Servers11,832 Players65,657 Populated3,608 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,404, its rank

Vincent's Test Server

Online 104.143.3.243:28089 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,404top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:35 UTC13d ago 1 – running 0
Sun 27 Sep, 01:36 UTC30d ago 3 halved by day 1 17.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru RustSpain.com … 30
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  5. 5 Ru 404 RUST 2Х|ДЛ… 91
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Quick answers

from the figures on this page

Server setup

What map is in play on Vincent's Test Server?

Vincent's Test Server runs a procedural map of size 4,000 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Vincent's Test Server?

The name of Vincent's Test Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Vincent's Test Server?

There is no region on record for Vincent's Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.143.3.243:28089.

What Rust version does Vincent's Test Server currently run?

Rust network protocol 2634 and build 167781 on Linux is what Vincent's Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Vincent's Test Server stay up, and how reliable is its uptime?

Vincent's Test Server is live as of now. The uptime it reports suggests it restarted roughly 12 days 23 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Vincent's Test Server hold a steady performance?

In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum entity count was 95,164, covering buildings, deployables and all else in the world. Up to 3,780 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does Vincent's Test Server wipe, and how often?

Vincent's Test Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 13 days ago the current world was made.

What does a typical wipe day on Vincent's Test Server involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 2 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

Which meanings sit behind the tags on Vincent's Test Server?

These are the tags Vincent's Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Vincent's Test Server appear in?

The Rust Data Lab lists that include Vincent's Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Vincent's Test Server hold among Rust servers?

Vincent's Test Server sits at #15,404 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Vincent's Test Server have at the moment?

Vincent's Test Server currently shows 0 players across 100 slots. The past week gives an average of 0 players.

Connection

How can you connect to Vincent's Test Server?

You can connect by pressing F1 in Rust and entering client.connect 104.143.3.243:28089, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.