Element card · group Modded · atomic number 15,022, its rank
typical test
Online 104.153.151.75:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on typical test?
typical test runs a procedural map of size 1,000 with seed 6738; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on typical test?
Nothing in the name of typical test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts typical test?
There is no region on record for typical test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.153.151.75:28015.
Which Rust version is typical test on?
Rust network protocol 2635 and build 168909 on Linux is what typical test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does typical test stay online?
Right now, typical test is reachable. The uptime it reports suggests it restarted roughly 2 days 1 hours ago. Across 1 full day, 24 of 24 hours were online, a rate of 100%. On 26 October 2026, Rust Data Lab saw it for the first time.
Is typical test known for smooth running?
In the last 48 hours, it averaged 240 server fps, with a low of 229. Buildings, deployables and everything else in the world added up to as many as 3,795 entities. Up to 1,819 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on typical test?
typical test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 2 days 22 hours ago the current world was made.
Tags, lists
What should you understand from the tags typical test carries?
These are the tags typical test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does typical test appear in?
You will find typical test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does typical test hold among Rust servers?
typical test sits at #15,022 for seven-day player hours, placing it in the top 68% of ranked servers.
How full is typical test right now?
Of 100 slots, 0 are taken on typical test right now. A seven-day sample gives 0 players on average and 1 at the top.
Connection
How can you connect to typical test?
You can connect by pressing F1 in Rust and entering client.connect 104.153.151.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.