Element card · group Modded · atomic number 15,270, its rank
cave testing
Online 104.193.180.33:25565 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:06 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on cave testing?
The map on cave testing is procedural, made by the game.
How is cave testing configured, and what rules apply?
Nothing in the name of cave testing gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.
Server facts
What region hosts cave testing?
There is no region on record for cave testing. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.193.180.33:25565.
What Rust version does cave testing currently run?
Rust network protocol 2635 and build 168909 on Linux is what cave testing uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is cave testing for staying online?
At the moment, cave testing is online. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
How often does a wipe happen on cave testing, and at what time?
Too few wipes are on record for cave testing to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 20 hours ago.
How does cave testing look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
Which meanings sit behind the tags on cave testing?
The game's server browser reads the tags cave testing publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does cave testing come up?
The Rust Data Lab lists that include cave testing are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does cave testing place?
Player hours over the last week put cave testing at #15,270, inside the top 69% of ranked servers.
What does the current player count on cave testing tell you?
Of 8 slots, 0 are taken on cave testing right now. The seven-day average for this server is 0 players.
Getting on
How can you connect to cave testing?
In Rust, press F1 and enter client.connect 104.193.180.33:25565. Or click Launch Rust here to open Rust via Steam and connect automatically.