Rust Data LabData lab · live
Live readings Servers11,835 Players82,642 Populated3,762 Fresh wipes · 3h274 Sampled every 5 min

Element card · group Modded · atomic number 8,933, its rank

Johnnys Long John

Offline 104.204.216.212:25565 checked 7d ago

moddedoxide
Join the experiment
Atomic mass · players now 6/ 13 46% full Room to join
7-day average0peak –
Rank · atomic number#8,933top 40%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak8players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:51 UTC7d ago 8 – running 0
Tue 20 Oct, 20:43 UTC8d ago 8 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Johnnys Long John?

A procedural map of size 2,000 with seed 1273555323 runs on Johnnys Long John, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Johnnys Long John configured, and what rules apply?

The name of Johnnys Long John carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does Johnnys Long John sit?

Nothing about a region is published by Johnnys Long John. Rust Data Lab shows a server's stated location, not a verified position of the machine. 104.204.216.212:25565 is the address it uses.

What Rust version does Johnnys Long John currently run?

Rust network protocol 2634 and build 167781 on Linux is what Johnnys Long John uses. The protocol must match for you to join; Steam will update your game.

How reliably does Johnnys Long John stay online?

Johnnys Long John is not online at the moment; the last sighting was 7 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Wipes and resets

When does Johnnys Long John wipe, and how often?

Johnnys Long John's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 20 hours ago the current world was made.

On Johnnys Long John, what happens when wipe day arrives?

At their busiest, recent wipes averaged 8 players. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

What should you understand from the tags Johnnys Long John carries?

These are the tags Johnnys Long John makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp13 (Max players): 13 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Johnnys Long John appear in?

You will find Johnnys Long John on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Johnnys Long John hold among Rust servers?

Johnnys Long John sits at #8,933 for seven-day player hours, placing it in the top 40% of ranked servers.

How many players does Johnnys Long John have at the moment?

No live signal from Johnnys Long John right now, which was last seen 7 days 15 hours ago.

Getting on

What is the way to join Johnnys Long John?

Open the console with F1 in Rust and type client.connect 104.204.216.212:25565. The Launch Rust button on this page does the same job through Steam. You can find its website at https://bloom.host.

Server tags

what each one means

Published as mp13,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp13
Max players 13 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.