Rust Data LabData lab · live
Live readings Servers11,869 Players90,153 Populated3,832 Fresh wipes · 3h374 Sampled every 5 min

Element card · group Modded · atomic number 5,913, its rank

Kuhakrew

Offline 104.234.251.164:28025 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 30 7% full Room to join
7-day average0peak 4
Rank · atomic number#5,913top 27%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0018:0019:0021:0022:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020016:0018:0019:0021:0022:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:22 UTC3d ago 4 – running 0
Tue 20 Oct, 16:19 UTC8d ago 4 halved by day 1 5.2 days 2
Mon 19 Oct, 02:21 UTC10d ago 4 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 186
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  2. 2 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  3. 3 Re RETRO RUST #1 … 179
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 179/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 91
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 91/ 700
  5. 5 Ru RustSpain.com … 284
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 284/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 236
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 236/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on Kuhakrew?

The map on Kuhakrew is procedural at size 1,500 with seed 1141932086, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Kuhakrew set, and what settings are in force?

No gather rate appears in the name of Kuhakrew. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is Kuhakrew based in?

No region is published by Kuhakrew. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 104.234.251.164:28025.

What Rust version does Kuhakrew currently run?

On Windows, Kuhakrew is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Kuhakrew for staying online?

Kuhakrew is not online at the moment; the last sighting was 38 hours ago. About 2 days 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 145 of 168 hours were online, giving 86% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.

How well does Kuhakrew perform?

The last 48 hours show an average of 116 server fps and a minimum of 112. Buildings, deployables and everything else in the world added up to as many as 10,541 entities. The highest memory usage was 1,165 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on Kuhakrew, and at what time?

There is no next wipe to predict for Kuhakrew, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 17 hours ago.

What does a typical wipe day on Kuhakrew involve?

Recent wipes on average reached 4 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

Which meanings sit behind the tags on Kuhakrew?

gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): 30 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Kuhakrew publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Kuhakrew come up?

You will find Kuhakrew on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Kuhakrew place?

Player hours over the last week put Kuhakrew at #5,913, inside the top 27% of ranked servers.

How many players does Kuhakrew have at the moment?

Kuhakrew is offline at the moment; the last sighting was 38 hours ago. The week's figures average 0 players and top out at 4. Peak time in the past 48 hours: 21:00 UTC, when the average was 4 players.

Connection

What steps get you onto Kuhakrew?

Open the console with F1 in Rust and type client.connect 104.234.251.164:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players 30 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.