Rust Data LabData lab · live
Live readings Servers11,898 Players102,237 Populated3,978 Fresh wipes · 3h329 Sampled every 5 min

Element card · group Modded · atomic number 15,953, its rank

FoidLand

Offline 104.234.251.168:28025 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,953top 71%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 22:00 UTC30d ago 3 – running 3
Sun 27 Sep, 22:26 UTC31d ago 5 – 1 days 0
Mon 21 Sep, 12:49 UTC38d ago 5 halved by day 3 6.4 days 1
Sun 20 Sep, 20:26 UTC38d ago 5 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on FoidLand?

FoidLand runs a procedural map of size 2,400 with seed 64039553; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is FoidLand configured, and what rules apply?

The name of FoidLand carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is FoidLand based in?

No region is published by FoidLand. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 104.234.251.168:28025.

What Rust version does FoidLand currently run?

Rust network protocol 2633 and build 165217 on Windows is what FoidLand uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is FoidLand for staying online?

Right now FoidLand is offline, with its last appearance 23 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on FoidLand?

With no fixed rhythm, FoidLand wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 18 hours ago.

On FoidLand, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 4 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Where it appears

What should you understand from the tags FoidLand carries?

These are the tags FoidLand makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): It has 30 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does FoidLand come up?

You will find FoidLand on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does FoidLand compare with other servers in the rankings?

FoidLand sits at #15,953 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on FoidLand tell you?

The last recorded sighting of FoidLand was 23 days 17 hours ago, and it is offline now.

Connection

What steps get you onto FoidLand?

You can connect by pressing F1 in Rust and entering client.connect 104.234.251.168:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players It has 30 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.