Rust Data LabData lab · live
Live readings Servers11,608 Players34,356 Populated2,818 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Vanilla · atomic number 15,341, its rank

GSH - Plugin Development

Online 104.243.44.106:25040 checked 11m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 05:10 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on GSH - Plugin Development?

GSH - Plugin Development runs a procedural map of size 1,000 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on GSH - Plugin Development?

No gather rate appears in the name of GSH - Plugin Development. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

About the server

Which location is GSH - Plugin Development based in?

There is no region on record for GSH - Plugin Development. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.243.44.106:25040.

Which Rust version is GSH - Plugin Development on?

On Linux, GSH - Plugin Development is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does GSH - Plugin Development stay up, and how reliable is its uptime?

Right now, GSH - Plugin Development is reachable. According to the uptime it reports, the last restart was about 6 days 5 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does GSH - Plugin Development perform?

In the last 48 hours, it averaged 240 server fps, with a low of 229. The entity count reached 4,351, including buildings, deployables and all other world items. The highest memory usage was 1,502 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does GSH - Plugin Development wipe, and how often?

The record holds too few of GSH - Plugin Development's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 1 hours ago.

What does a typical wipe day on GSH - Plugin Development involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on GSH - Plugin Development?

The game's server browser reads the tags GSH - Plugin Development publishes, which are gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does GSH - Plugin Development come up?

These themed Rust Data Lab lists carry GSH - Plugin Development: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does GSH - Plugin Development compare with other servers in the rankings?

Player hours over the last week put GSH - Plugin Development at #15,341, inside the top 69% of ranked servers.

How full is GSH - Plugin Development right now?

GSH - Plugin Development currently shows 0 players across 40 slots. Over seven days the mean player count is 0.

How to join

How can you connect to GSH - Plugin Development?

In Rust, press F1 and enter client.connect 104.243.44.106:25040. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/gsh.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.