Element card · group Modded · atomic number 15,425, its rank
Hyperlkl
Online 104.254.131.178:50002 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Hyperlkl?
A procedural map of size 4,000 with seed 65188 runs on Hyperlkl, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Hyperlkl configured, and what rules apply?
Nothing in the name of Hyperlkl gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does Hyperlkl sit?
Nothing about a region is published by Hyperlkl. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.254.131.178:50002.
What Rust version does Hyperlkl currently run?
On Linux, Hyperlkl is running Rust network protocol 2634 and build 167584. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Hyperlkl stay online?
Hyperlkl is live as of now. About 15 days 4 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 12 October 2026.
How well does Hyperlkl perform?
The last 48 hours show an average of 91 server fps and a minimum of 74. The entity count reached 93,247, including buildings, deployables and all other world items. The highest memory usage was 5,087 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on Hyperlkl, and at what time?
Hyperlkl's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 7 hours ago.
Where it appears
What should you understand from the tags Hyperlkl carries?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Hyperlkl publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Hyperlkl come up?
These themed Rust Data Lab lists carry Hyperlkl: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Hyperlkl place?
The seven-day player-hours table has Hyperlkl at #15,425, in the top 69% of ranked servers.
How full is Hyperlkl right now?
Hyperlkl currently shows 0 players across 40 slots. The seven-day average for this server is 0 players.
How to join
What is the way to join Hyperlkl?
In Rust, press F1 and enter client.connect 104.254.131.178:50002. Or click Launch Rust here to open Rust via Steam and connect automatically.