Rust Data LabData lab · live
Live readings Servers11,824 Players88,321 Populated3,715 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Modded · atomic number 14,334, its rank

Evolution Staging Server

Offline 104.28.197.254:28015 checked 28d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#14,334top 60%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 60
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  2. 2 Ми МИНИ-КАРТА 2Х … 124
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124/ 100
  3. 3 Re RETRO RUST #1 … 99
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 99/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 33
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 33/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 113
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 113/ 700
  6. 6 Ru RustSpain.com … 344
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 344/ 350

Quick answers

from the figures on this page

Settings and map

What settings and rules apply on Evolution Staging Server?

Nothing in the name of Evolution Staging Server gives a gather rate. You get up to 15 players per group. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Evolution Staging Server sit?

There is no region on record for Evolution Staging Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 104.28.197.254:28015 is the address it uses.

On what Rust version does Evolution Staging Server operate?

Rust network protocol 2634 and build 166406 on Windows is what Evolution Staging Server uses. The protocol must match for you to join; Steam will update your game.

Does Evolution Staging Server stay up, and how reliable is its uptime?

Currently offline, Evolution Staging Server was last seen 28 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipes and resets

What is the wiping pattern on Evolution Staging Server?

Too few wipes are on record for Evolution Staging Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 days 23 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Evolution Staging Server?

gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 is the slot count; ts15 (Group limit): The team limit is 15; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166406 (Build): Build number: 166406; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; modded (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Evolution Staging Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Evolution Staging Server come up?

The Rust Data Lab lists that include Evolution Staging Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does Evolution Staging Server compare with other servers in the rankings?

The seven-day player-hours table has Evolution Staging Server at #14,334, in the top 60% of ranked servers.

How many players does Evolution Staging Server have at the moment?

No live signal from Evolution Staging Server right now, which was last seen 28 days 23 hours ago.

Getting on

What steps get you onto Evolution Staging Server?

Open the console with F1 in Rust and type client.connect 104.28.197.254:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166406,ts15,^z,^y,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players 1 is the slot count.
ts15
Group limit The team limit is 15.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166406
Build Build number: 166406.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.
modded
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.