Element card · group Modded · atomic number 15,398, its rank
TEST
Offline 104.28.212.76:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TEST?
A procedural map runs on TEST, generated by the game.
How is TEST configured, and what rules apply?
No gather rate appears in the name of TEST. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is TEST based in?
No region is published by TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.28.212.76:28015 is the address it uses.
On what Rust version does TEST operate?
Rust network protocol 2633 and build 164530 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TEST stay up, and how reliable is its uptime?
TEST is not online at the moment; the last sighting was 39 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on TEST, and at what time?
Too few wipes are on record for TEST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 12 hours ago.
Lists and tags
How should you read the tags on TEST?
The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does TEST place?
The seven-day player-hours table has TEST at #15,398, in the top – of ranked servers.
What does the current player count on TEST tell you?
TEST is offline at the moment; the last sighting was 39 days 16 hours ago.
How to join
What is the way to join TEST?
You can connect by pressing F1 in Rust and entering client.connect 104.28.212.76:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.