Element card · group Modded · atomic number 12,822, its rank
skin_test
Offline 104.28.214.126:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
108
ShockRust | Blue | NoLimit 108/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
130
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130/ 100
- 3 Re RETRO RUST #1 … 147
- 4 Ru 404 RUST 2Х|ДЛ… 45
-
5
Ru
RustSpain.com …
4
RustSpain.com | EU Main 4/ 200
-
6
Ru
404 RUST 2Х|ДЛ…
18
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18/ 1,000
Quick answers
from the figures on this pageMap and rules
What map is in play on skin_test?
The map on skin_test is procedural, made by the game.
What rules has skin_test set, and what settings are in force?
No gather rate appears in the name of skin_test. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is skin_test based in?
Nothing about a region is published by skin_test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.28.214.126:28015.
What Rust version does skin_test currently run?
Rust network protocol 2635 and build 168909 on Windows is what skin_test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does skin_test stay up, and how reliable is its uptime?
skin_test is not online at the moment; the last sighting was 2 days 15 hours ago. It was online for 0 of 48 hours in the last 2 full days, which is 0% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on skin_test, and at what time?
skin_test's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 24 days 23 hours ago the current world was made.
Tags, lists
How should you read the tags on skin_test?
The game's server browser reads the tags skin_test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does skin_test come up?
These themed Rust Data Lab lists carry skin_test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does skin_test place?
The seven-day player-hours table has skin_test at #12,822, in the top 58% of ranked servers.
How full is skin_test right now?
No live signal from skin_test right now, which was last seen 2 days 15 hours ago. A seven-day sample gives 0 players on average and 1 at the top.
How to join
How can you connect to skin_test?
You can connect by pressing F1 in Rust and entering client.connect 104.28.214.126:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.