Element card · group Modded · atomic number 15,335, its rank
skin_test
Offline 104.28.214.128:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on skin_test?
Generated by the game, the map on skin_test is procedural.
How is skin_test configured, and what rules apply?
Nothing in the name of skin_test gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is skin_test based in?
Nothing about a region is published by skin_test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.28.214.128:28015.
Which Rust version is skin_test on?
Rust network protocol 2635 and build 168909 on Windows is what skin_test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is skin_test for staying online?
Right now skin_test is offline, with its last appearance 2 days 20 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 21 October 2026.
Wipes and resets
How often does a wipe happen on skin_test, and at what time?
Too few wipes are on record for skin_test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 4 hours ago.
Lists and tags
What should you understand from the tags skin_test carries?
The game's server browser reads the tags skin_test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does skin_test come up?
These themed Rust Data Lab lists carry skin_test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does skin_test hold among Rust servers?
The seven-day player-hours table has skin_test at #15,335, in the top 69% of ranked servers.
How many players does skin_test have at the moment?
The last recorded sighting of skin_test was 2 days 20 hours ago, and it is offline now. The seven-day average for this server is 0 players.
Getting on
What is the way to join skin_test?
You can connect by pressing F1 in Rust and entering client.connect 104.28.214.128:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.