Element card · group Modded · atomic number 14,045, its rank
ArchMC
Offline 104.28.237.217:39117 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is ArchMC configured, and what rules apply?
The name of ArchMC carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
What region hosts ArchMC?
No region is published by ArchMC. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.28.237.217:39117 is the address it uses.
On what Rust version does ArchMC operate?
On Windows, ArchMC is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.
Does ArchMC stay up, and how reliable is its uptime?
ArchMC is not online at the moment; the last sighting was 39 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
How often does a wipe happen on ArchMC, and at what time?
ArchMC's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 48 days 4 hours ago.
Tags, lists
How should you read the tags on ArchMC?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list ArchMC publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does ArchMC appear in?
These themed Rust Data Lab lists carry ArchMC: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does ArchMC compare with other servers in the rankings?
Player hours over the last week put ArchMC at #14,045, inside the top – of ranked servers.
What does the current player count on ArchMC tell you?
The last recorded sighting of ArchMC was 39 days 7 hours ago, and it is offline now.
Connection
What steps get you onto ArchMC?
You can connect by pressing F1 in Rust and entering client.connect 104.28.237.217:39117, or by pressing Launch Rust here, which starts the game through Steam and joins for you.